terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_01_2_JimsCloak()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_01_2_JimsCloak ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 397 of file PlayerDrawLayers.cs.

398 {
399 Player drawPlayer = drawinfo.drawPlayer;
400 int legs = drawPlayer.legs;
401 if (!drawinfo.isSitting && !drawPlayer.invis)
402 {
403 Player drawPlayer2 = drawinfo.drawPlayer;
404 sbyte shoe = drawPlayer2.shoe;
405 bool wearsRobe = drawPlayer2.wearsRobe;
406 if (wearsRobe)
407 {
408 if (!wearsRobe)
409 {
410 }
411 float x = drawinfo.Position.X;
412 if (shoe == 0)
413 {
414 }
415 Vector2 screenPosition = Main.screenPosition;
416 Player drawPlayer3 = drawinfo.drawPlayer;
417 float y = drawinfo.Position.Y;
418 int width = drawPlayer3.legFrame.Width;
419 int width2 = drawPlayer3.width;
420 Vector2 screenPosition2 = Main.screenPosition;
421 int num = 52992;
422 Player drawPlayer4 = drawinfo.drawPlayer;
423 int height = drawPlayer4.height;
424 int height2 = drawPlayer4.legFrame.Height;
425 Player drawPlayer5 = drawinfo.drawPlayer;
426 float x2 = drawPlayer5.legPosition.X;
427 float y2 = drawPlayer5.legPosition.Y;
428 if (num == 0)
429 {
430 }
431 float x3 = drawinfo.legVect.X;
432 float y3 = drawinfo.legVect.Y;
433 Player drawPlayer6 = drawinfo.drawPlayer;
434 Color colorArmorLegs = drawinfo.colorArmorLegs;
435 float x4 = drawinfo.legVect.X;
436 float y4 = drawinfo.legVect.Y;
437 float legRotation = drawPlayer6.legRotation;
438 int value = num.m_value;
439 SpriteEffects playerEffect = drawinfo.playerEffect;
440 int cLegs = drawinfo.cLegs;
441 }
442 }
443 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Entity.height, Terraria.Player.invis, j__TPar, Terraria.Player.legFrame, Terraria.Player.legPosition, Terraria.Player.legs, Terraria.Main.screenPosition, Terraria.Player.shoe, System.value, and Microsoft.Xna.Framework.Rectangle.Width.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().