terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawTiedBalloons()

static void Terraria.DataStructures.PlayerDrawLayers.DrawTiedBalloons ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 2278 of file PlayerDrawLayers.cs.

2279 {
2280 int type = drawinfo.drawPlayer.mount._type;
2281 if (type == 0)
2282 {
2283 }
2284 Color colorMount = drawinfo.colorMount;
2285 if (type == 0)
2286 {
2287 }
2288 Player drawPlayer = drawinfo.drawPlayer;
2289 int num = 16968;
2290 float x = drawPlayer.position.X;
2291 if (num == 0)
2292 {
2293 }
2294 Player drawPlayer2 = drawinfo.drawPlayer;
2295 float x2 = drawPlayer2.velocity.X;
2296 float fullRotation = drawPlayer2.fullRotation;
2297 Vector2 mountedCenter = drawPlayer2.MountedCenter;
2298 Vector2 screenPosition = Main.screenPosition;
2299 SpriteEffects playerEffect = drawinfo.playerEffect;
2300 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Terraria.Entity.position, Terraria.Main.screenPosition, Terraria.Entity.velocity, and Microsoft.Xna.Framework.Vector2.X.

Referenced by Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_02_MountBehindPlayer().