terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_26_SolarShield()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_26_SolarShield ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 2662 of file PlayerDrawLayers.cs.

2663 {
2664 Player drawPlayer = drawinfo.drawPlayer;
2665 int solarShields = drawPlayer.solarShields;
2666 float shadow = drawinfo.shadow;
2667 bool dead = drawPlayer.dead;
2668 if (!dead)
2669 {
2670 if (!dead)
2671 {
2672 int solarShields2 = drawinfo.drawPlayer.solarShields;
2673 }
2674 Vector2[] solarShieldPos = drawinfo.drawPlayer.solarShieldPos;
2675 if (solarShieldPos == null)
2676 {
2677 }
2678 if (solarShieldPos == null)
2679 {
2680 }
2681 int direction = drawinfo.drawPlayer.direction;
2682 float x = drawinfo.Position.X;
2683 Vector2 screenPosition = Main.screenPosition;
2684 Player drawPlayer2 = drawinfo.drawPlayer;
2685 float y = drawinfo.Position.Y;
2686 int width = drawPlayer2.width;
2687 Vector2 screenPosition2 = Main.screenPosition;
2688 int height = drawinfo.drawPlayer.height;
2689 if (drawinfo.drawPlayer.solarShieldPos == null)
2690 {
2691 }
2692 SpriteEffects playerEffect = drawinfo.playerEffect;
2693 int cBody = drawinfo.cBody;
2694 }
2695 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.dead, j__TPar, Terraria.Main.screenPosition, Terraria.Player.solarShields, Terraria.Entity.width, and Microsoft.Xna.Framework.Vector2.X.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_MountTransformation().