terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_28_ArmOverItemComposite()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_28_ArmOverItemComposite ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 2898 of file PlayerDrawLayers.cs.

2899 {
2900 int num = 1;
2901 float x = drawinfo.Position.X;
2902 if (num == 0)
2903 {
2904 }
2905 Vector2 screenPosition = Main.screenPosition;
2906 Player drawPlayer = drawinfo.drawPlayer;
2907 float y = drawinfo.Position.Y;
2908 int width = drawPlayer.bodyFrame.Width;
2909 int width2 = drawPlayer.width;
2910 Vector2 screenPosition2 = Main.screenPosition;
2911 int num2 = 52992;
2912 Player drawPlayer2 = drawinfo.drawPlayer;
2913 int height = drawPlayer2.height;
2914 int height2 = drawPlayer2.bodyFrame.Height;
2915 Player drawPlayer3 = drawinfo.drawPlayer;
2916 float x2 = drawPlayer3.bodyPosition.X;
2917 float y2 = drawPlayer3.bodyPosition.Y;
2918 if (num2 == 0)
2919 {
2920 }
2921 Player drawPlayer4 = drawinfo.drawPlayer;
2922 int width3 = drawPlayer4.bodyFrame.Width;
2923 int height3 = drawPlayer4.bodyFrame.Height;
2924 Player drawPlayer5 = drawinfo.drawPlayer;
2925 int y3 = drawPlayer5.bodyFrame.Y;
2926 int height4 = drawPlayer5.bodyFrame.Height;
2927 SpriteEffects playerEffect = drawinfo.playerEffect;
2928 int num3 = true.ToDirectionInt();
2929 Player drawPlayer6 = drawinfo.drawPlayer;
2930 float compositeFrontArmRotation = drawinfo.compositeFrontArmRotation;
2931 float x3 = drawinfo.bodyVect.X;
2932 float bodyRotation = drawPlayer6.bodyRotation;
2933 float y4 = drawinfo.bodyVect.Y;
2934 if (drawPlayer6 == null)
2935 {
2936 }
2937 SpriteEffects playerEffect2 = drawinfo.playerEffect;
2938 float x4 = drawinfo.frontShoulderOffset.X;
2939 float y5 = drawinfo.frontShoulderOffset.Y;
2940 Rectangle compFrontArmFrame = drawinfo.compFrontArmFrame;
2941 int width4 = drawinfo.compFrontArmFrame.Width;
2942 if (drawinfo.playerEffect == SpriteEffects.None)
2943 {
2944 }
2945 int body = drawinfo.drawPlayer.body;
2946 if (width4 == 0)
2947 {
2948 Player drawPlayer7 = drawinfo.drawPlayer;
2949 }
2950 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Player.bodyRotation, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, Terraria.Entity.width, and Microsoft.Xna.Framework.Rectangle.Y.

Referenced by Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_28_ArmOverItem().