terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawSittingLongCoats()

static void Terraria.DataStructures.PlayerDrawLayers.DrawSittingLongCoats ( PlayerDrawSet drawinfo,
int specialLegCoat,
Texture2D textureToDraw,
Color matchingColor,
int shaderIndex = 0,
bool glowmask = false )
inlinestaticprivate

Definition at line 1427 of file PlayerDrawLayers.cs.

1428 {
1429 int num = 1;
1430 float x = drawinfo.legsOffset.X;
1431 float y = drawinfo.legsOffset.Y;
1432 float x2 = drawinfo.Position.X;
1433 if (num == 0)
1434 {
1435 }
1436 Vector2 screenPosition = Main.screenPosition;
1437 Player drawPlayer = drawinfo.drawPlayer;
1438 float y2 = drawinfo.Position.Y;
1439 int width = drawPlayer.legFrame.Width;
1440 int width2 = drawPlayer.width;
1441 Vector2 screenPosition2 = Main.screenPosition;
1442 int num2 = 52992;
1443 Player drawPlayer2 = drawinfo.drawPlayer;
1444 int height = drawPlayer2.height;
1445 int height2 = drawPlayer2.legFrame.Height;
1446 float x3 = drawPlayer2.legPosition.X;
1447 float y3 = drawPlayer2.legPosition.Y;
1448 if (num2 == 0)
1449 {
1450 }
1451 float x4 = drawinfo.legVect.X;
1452 float y4 = drawinfo.legVect.Y;
1453 Player drawPlayer3 = drawinfo.drawPlayer;
1454 Rectangle legFrame = drawPlayer3.legFrame;
1455 Player drawPlayer4 = drawinfo.drawPlayer;
1456 int value = drawPlayer4.direction.m_value;
1457 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Entity.direction, Terraria.Entity.height, j__TPar, Terraria.Player.legFrame, Terraria.Main.screenPosition, System.value, Microsoft.Xna.Framework.Rectangle.Width, and Terraria.Entity.width.