Definition at line 2147 of file PlayerDrawLayers.cs.
2148 {
2149 Mount mount;
2150 do
2151 {
2152 if (!true)
2153 {
2154 }
2155 int num = 1;
2156 if (num == 0)
2157 {
2158 }
2159 int value = num.m_value;
2161 }
2162 while (!mount._active);
2163 int type = mount._type;
2165 if (type == 0)
2166 {
2167 }
2169 if (drawPlayer == null)
2170 {
2171 }
2172 if (drawPlayer == null)
2173 {
2174 }
2176 long entityId = drawPlayer.entityId;
2178 {
2180 {
2181 }
2182 if (!true)
2183 {
2184 }
2185 sbyte face =
drawinfo.drawPlayer.face;
2187 if (face == 0)
2188 {
2189 }
2190 return;
2191 }
2194 {
2195 }
2197 {
2198 }
2204 {
2205 }
2207 if (!canCarpet)
2208 {
2209 }
2210 Vector2 screenPosition = Main.screenPosition;
2232 int cFaceFlower =
drawinfo.cFaceFlower;
2233 bool drawUnicornHorn =
drawinfo.drawUnicornHorn;
2234 if (drawUnicornHorn)
2235 {
2236 if (!drawUnicornHorn)
2237 {
2238 }
2241 {
2242 }
2254 {
2255 }
2268 int cUnicornHorn =
drawinfo.cUnicornHorn;
2269 }
2271 {
2273 return;
2274 }
2275 }
class f__AnonymousType0<< Count > j__TPar
References Terraria.Mount._active, Terraria.Mount._type, Terraria.Player.bodyFrame, Terraria.Player.canCarpet, Terraria.Entity.entityId, Terraria.Player.headPosition, Terraria.Entity.height, j__TPar, System.L, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Rectangle.Width.