terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_19_WaistAcc()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_19_WaistAcc ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 1879 of file PlayerDrawLayers.cs.

1880 {
1881 if (drawinfo.drawPlayer == null)
1882 {
1883 }
1884 Player drawPlayer = drawinfo.drawPlayer;
1885 Player drawPlayer2 = drawinfo.drawPlayer;
1887 if (drawPlayer2 == null)
1888 {
1889 drawPlayer3 = drawinfo.drawPlayer;
1890 }
1891 float x = drawinfo.Position.X;
1892 int slideDir = drawPlayer2.slideDir;
1893 Vector2 position = drawPlayer3.position;
1894 if (slideDir == 0)
1895 {
1896 }
1897 Vector2 screenPosition = Main.screenPosition;
1898 Player drawPlayer4 = drawinfo.drawPlayer;
1899 float y = drawinfo.Position.Y;
1900 int width = drawPlayer4.legFrame.Width;
1901 int width2 = drawPlayer4.width;
1902 Vector2 screenPosition2 = Main.screenPosition;
1903 int num = 52992;
1904 Player drawPlayer5 = drawinfo.drawPlayer;
1905 int height = drawPlayer5.height;
1906 int height2 = drawPlayer5.legFrame.Height;
1907 Player drawPlayer6 = drawinfo.drawPlayer;
1908 float x2 = drawPlayer6.legPosition.X;
1909 float y2 = drawPlayer6.legPosition.Y;
1910 if (num == 0)
1911 {
1912 }
1913 float x3 = drawinfo.legVect.X;
1914 float y3 = drawinfo.legVect.Y;
1915 Player drawPlayer7 = drawinfo.drawPlayer;
1916 Color colorArmorLegs = drawinfo.colorArmorLegs;
1917 float x4 = drawinfo.legVect.X;
1918 float y4 = drawinfo.legVect.Y;
1919 float legRotation = drawPlayer7.legRotation;
1920 SpriteEffects playerEffect = drawinfo.playerEffect;
1921 int cWaist = drawinfo.cWaist;
1922 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Entity.height, j__TPar, Terraria.Player.legFrame, Terraria.Player.legPosition, Terraria.Main.screenPosition, Terraria.Player.slideDir, and Microsoft.Xna.Framework.Rectangle.Width.