terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_29_OnhandAcc()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_29_OnhandAcc ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 2953 of file PlayerDrawLayers.cs.

2954 {
2955 if (drawinfo.usesCompositeFrontHandAcc)
2956 {
2957 return;
2958 }
2959 if (drawinfo.drawPlayer == null)
2960 {
2961 }
2962 Player drawPlayer = drawinfo.drawPlayer;
2963 float x = drawinfo.Position.X;
2964 if (drawPlayer == null)
2965 {
2966 }
2967 Vector2 screenPosition = Main.screenPosition;
2968 Player drawPlayer2 = drawinfo.drawPlayer;
2969 float y = drawinfo.Position.Y;
2970 int width = drawPlayer2.width;
2971 Vector2 screenPosition2 = Main.screenPosition;
2972 int num = 52992;
2973 Player drawPlayer3 = drawinfo.drawPlayer;
2974 int height = drawPlayer3.height;
2975 int height2 = drawPlayer3.bodyFrame.Height;
2976 Player drawPlayer4 = drawinfo.drawPlayer;
2977 float x2 = drawPlayer4.bodyPosition.X;
2978 float y2 = drawPlayer4.bodyPosition.Y;
2979 if (num == 0)
2980 {
2981 }
2982 Player drawPlayer5 = drawinfo.drawPlayer;
2983 int width2 = drawPlayer5.bodyFrame.Width;
2984 int height3 = drawPlayer5.bodyFrame.Height;
2985 Player drawPlayer6 = drawinfo.drawPlayer;
2986 Color colorArmorBody = drawinfo.colorArmorBody;
2987 float x3 = drawinfo.bodyVect.X;
2988 float y3 = drawinfo.bodyVect.Y;
2989 float bodyRotation = drawPlayer6.bodyRotation;
2990 int value = width2.m_value;
2991 SpriteEffects playerEffect = drawinfo.playerEffect;
2992 int cHandOn = drawinfo.cHandOn;
2993 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, System.value, Microsoft.Xna.Framework.Rectangle.Width, and Terraria.Entity.width.