terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_20_NeckAcc()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_20_NeckAcc ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 1925 of file PlayerDrawLayers.cs.

1926 {
1927 if (drawinfo.drawPlayer == null)
1928 {
1929 }
1930 Player drawPlayer = drawinfo.drawPlayer;
1931 float x = drawinfo.Position.X;
1932 if (drawPlayer == null)
1933 {
1934 }
1935 Vector2 screenPosition = Main.screenPosition;
1936 Player drawPlayer2 = drawinfo.drawPlayer;
1937 float y = drawinfo.Position.Y;
1938 int width = drawPlayer2.bodyFrame.Width;
1939 int width2 = drawPlayer2.width;
1940 Vector2 screenPosition2 = Main.screenPosition;
1941 int num = 52992;
1942 Player drawPlayer3 = drawinfo.drawPlayer;
1943 int height = drawPlayer3.height;
1944 int height2 = drawPlayer3.bodyFrame.Height;
1945 Player drawPlayer4 = drawinfo.drawPlayer;
1946 float x2 = drawPlayer4.bodyPosition.X;
1947 float y2 = drawPlayer4.bodyPosition.Y;
1948 if (num == 0)
1949 {
1950 }
1951 Player drawPlayer5 = drawinfo.drawPlayer;
1952 int width3 = drawPlayer5.bodyFrame.Width;
1953 int height3 = drawPlayer5.bodyFrame.Height;
1954 Player drawPlayer6 = drawinfo.drawPlayer;
1955 Color colorArmorBody = drawinfo.colorArmorBody;
1956 float x3 = drawinfo.bodyVect.X;
1957 float y3 = drawinfo.bodyVect.Y;
1958 float bodyRotation = drawPlayer6.bodyRotation;
1959 int value = width3.m_value;
1960 SpriteEffects playerEffect = drawinfo.playerEffect;
1961 int cNeck = drawinfo.cNeck;
1962 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Rectangle.Width.