terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawSittingLegs()

static void Terraria.DataStructures.PlayerDrawLayers.DrawSittingLegs ( PlayerDrawSet drawinfo,
Texture2D textureToDraw,
Color matchingColor,
int shaderIndex = 0,
bool glowmask = false )
inlinestaticprivate

Definition at line 1460 of file PlayerDrawLayers.cs.

1461 {
1462 int num = 1;
1463 float x = drawinfo.legsOffset.X;
1464 float y = drawinfo.legsOffset.Y;
1465 float x2 = drawinfo.Position.X;
1466 if (num == 0)
1467 {
1468 }
1469 Vector2 screenPosition = Main.screenPosition;
1470 Player drawPlayer = drawinfo.drawPlayer;
1471 float y2 = drawinfo.Position.Y;
1472 int width = drawPlayer.legFrame.Width;
1473 int width2 = drawPlayer.width;
1474 Vector2 screenPosition2 = Main.screenPosition;
1475 int num2 = 52992;
1476 Player drawPlayer2 = drawinfo.drawPlayer;
1477 int height = drawPlayer2.height;
1478 int height2 = drawPlayer2.legFrame.Height;
1479 Player drawPlayer3 = drawinfo.drawPlayer;
1480 float x3 = drawPlayer3.legPosition.X;
1481 float y3 = drawPlayer3.legPosition.Y;
1482 if (num2 == 0)
1483 {
1484 }
1485 float x4 = drawinfo.legVect.X;
1486 float y4 = drawinfo.legVect.Y;
1487 Player drawPlayer4 = drawinfo.drawPlayer;
1488 float seatYOffset = drawinfo.seatYOffset;
1489 Rectangle legFrame = drawPlayer4.legFrame;
1490 int y5 = drawPlayer4.legFrame.Y;
1491 int width3 = drawPlayer4.legFrame.Width;
1492 int height3 = drawPlayer4.legFrame.Height;
1493 int legs = drawinfo.drawPlayer.legs;
1494 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Entity.height, j__TPar, Terraria.Player.legFrame, Terraria.Player.legPosition, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, Terraria.Entity.width, and Microsoft.Xna.Framework.Rectangle.Y.