terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_09_Wings()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_09_Wings ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 769 of file PlayerDrawLayers.cs.

770 {
771 Player drawPlayer = drawinfo.drawPlayer;
772 if (!drawPlayer.dead)
773 {
774 bool hideEntirePlayer = drawinfo.hideEntirePlayer;
775 if (!hideEntirePlayer)
776 {
777 Vector2 directions = drawPlayer.Directions;
778 float x = drawinfo.Position.X;
779 float y = drawinfo.Position.Y;
780 if (!hideEntirePlayer)
781 {
782 }
783 Vector2 screenPosition = Main.screenPosition;
784 if (!hideEntirePlayer)
785 {
786 }
787 Vector2 size = drawinfo.drawPlayer.Size;
788 float x2 = drawinfo.Position.X;
789 float y2 = drawinfo.Position.Y;
790 Vector2 screenPosition2 = Main.screenPosition;
791 Player drawPlayer2 = drawinfo.drawPlayer;
792 int width = drawPlayer2.width;
793 bool wet = drawPlayer2.wet;
794 int height = drawPlayer2.bodyFrame.Height;
795 Player drawPlayer3 = drawinfo.drawPlayer;
796 int wings = drawPlayer3.wings;
797 if (drawPlayer3 == null)
798 {
799 }
800 return;
801 }
802 }
803 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.dead, Terraria.Player.Directions, j__TPar, Terraria.Main.screenPosition, Terraria.Entity.width, Terraria.Player.wings, and Microsoft.Xna.Framework.Vector2.X.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().