terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_35_IceBarrier()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_35_IceBarrier ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 3316 of file PlayerDrawLayers.cs.

3317 {
3318 bool iceBarrier = drawinfo.drawPlayer.iceBarrier;
3319 if (iceBarrier)
3320 {
3321 float shadow = drawinfo.shadow;
3322 if (!iceBarrier)
3323 {
3324 }
3325 float x = drawinfo.Position.X;
3326 Vector2 screenPosition = Main.screenPosition;
3327 Player drawPlayer = drawinfo.drawPlayer;
3328 float y = drawinfo.Position.Y;
3329 int width = drawPlayer.bodyFrame.Width;
3330 int width2 = drawPlayer.width;
3331 Vector2 screenPosition2 = Main.screenPosition;
3332 int num = 52992;
3333 Player drawPlayer2 = drawinfo.drawPlayer;
3334 int height = drawPlayer2.height;
3335 int height2 = drawPlayer2.bodyFrame.Height;
3336 Player drawPlayer3 = drawinfo.drawPlayer;
3337 float x2 = drawPlayer3.bodyPosition.X;
3338 float y2 = drawPlayer3.bodyPosition.Y;
3339 if (num == 0)
3340 {
3341 }
3342 Player drawPlayer4 = drawinfo.drawPlayer;
3343 int width3 = drawPlayer4.bodyFrame.Width;
3344 int height3 = drawPlayer4.bodyFrame.Height;
3345 byte iceBarrierFrame = drawinfo.drawPlayer.iceBarrierFrame;
3346 SpriteEffects playerEffect = drawinfo.playerEffect;
3347 }
3348 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, and Terraria.Entity.width.