terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_21_Head_GetSpecialHatDrawPosition()

static Vector2 Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_21_Head_GetSpecialHatDrawPosition ( PlayerDrawSet drawinfo,
Vector2 helmetOffset,
Vector2 hatOffset )
inlinestaticprivate

Definition at line 1995 of file PlayerDrawLayers.cs.

1996 {
1997 if (!true)
1998 {
1999 }
2000 Player drawPlayer = drawinfo.drawPlayer;
2001 int y = drawPlayer.bodyFrame.Y;
2002 int height = drawPlayer.bodyFrame.Height;
2003 Vector2 directions = drawPlayer.Directions;
2004 if (drawPlayer == null)
2005 {
2006 }
2007 float x = drawinfo.Position.X;
2008 float y2 = drawinfo.Position.Y;
2009 Vector2 screenPosition = Main.screenPosition;
2010 float x2 = helmetOffset.X;
2011 float y3 = helmetOffset.Y;
2012 Player drawPlayer2 = drawinfo.drawPlayer;
2013 int width = drawPlayer2.bodyFrame.Width;
2014 int width2 = drawPlayer2.width;
2015 bool wet = drawPlayer2.wet;
2016 int height2 = drawPlayer2.bodyFrame.Height;
2017 Vector2 directions2 = drawinfo.drawPlayer.Directions;
2018 if (height2 == 0)
2019 {
2020 }
2021 Player drawPlayer3 = drawinfo.drawPlayer;
2022 float x3 = drawinfo.headVect.X;
2023 float y4 = drawinfo.headVect.Y;
2024 float y5 = drawPlayer3.headPosition.Y;
2025 float x4 = drawPlayer3.headPosition.X;
2026 Player drawPlayer4 = drawinfo.drawPlayer;
2027 float gravDir = drawPlayer4.gravDir;
2028 if (drawPlayer4 == null)
2029 {
2030 return;
2031 }
2032 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.Directions, Terraria.Player.gravDir, Terraria.Player.headPosition, Microsoft.Xna.Framework.Rectangle.Height, j__TPar, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, Microsoft.Xna.Framework.Vector2.X, Microsoft.Xna.Framework.Rectangle.Y, and Microsoft.Xna.Framework.Vector2.Y.