terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_06_WebbedDebuffBack()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_06_WebbedDebuffBack ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 493 of file PlayerDrawLayers.cs.

494 {
495 bool webbed = drawinfo.drawPlayer.webbed;
496 if (webbed)
497 {
498 float shadow = drawinfo.shadow;
499 Color colorArmorBody = drawinfo.colorArmorBody;
500 if (!webbed)
501 {
502 }
503 float x = drawinfo.Position.X;
504 if (!webbed)
505 {
506 }
507 Vector2 screenPosition = Main.screenPosition;
508 Player drawPlayer = drawinfo.drawPlayer;
509 float y = drawinfo.Position.Y;
510 int width = drawPlayer.bodyFrame.Width;
511 int width2 = drawPlayer.width;
512 Vector2 screenPosition2 = Main.screenPosition;
513 Player drawPlayer2 = drawinfo.drawPlayer;
514 int height = drawPlayer2.height;
515 int height2 = drawPlayer2.bodyFrame.Height;
516 Player drawPlayer3 = drawinfo.drawPlayer;
517 float x2 = drawPlayer3.bodyPosition.X;
518 float y2 = drawPlayer3.bodyPosition.Y;
519 if (52992 == 0)
520 {
521 }
522 Player drawPlayer4 = drawinfo.drawPlayer;
523 int width3 = drawPlayer4.bodyFrame.Width;
524 int height3 = drawPlayer4.bodyFrame.Height;
525 float bodyRotation = drawinfo.drawPlayer.bodyRotation;
526 if (width3 == 0)
527 {
528 }
529 SpriteEffects playerEffect = drawinfo.playerEffect;
530 }
531 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, and Terraria.Entity.width.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().