Definition at line 545 of file PlayerDrawLayers.cs.
546 {
547 int num = 1;
549 if (num == 0)
550 {
551 }
552 int head = drawPlayer.head;
553 int body = drawPlayer.body;
554 int legs = drawPlayer.legs;
558 if (legs == 0)
559 {
560 }
561 if (legs == 0)
562 {
563 }
564 Vector2 screenPosition = Main.screenPosition;
572 if (height == 0)
573 {
574 }
575 if (height == 0)
576 {
577 }
582 float stealth =
drawinfo.drawPlayer.stealth;
584 {
585 }
593 if (cBody == 0)
594 {
595 }
604 {
605 }
607 {
608 }
618 {
619 }
621 {
622 }
630 {
631 }
639 int type = heldItem.type;
640 int[] ownedProjectileCounts =
drawinfo.drawPlayer.ownedProjectileCounts;
641 if (ownedProjectileCounts == null)
642 {
645 if (ownedProjectileCounts == null)
646 {
647 }
649 if (ownedProjectileCounts == null)
650 {
651 }
660 {
661 }
663 {
664 }
672 }
674 {
675 }
676 if (
drawinfo.drawPlayer.mount._active)
677 {
679 return;
680 }
692 {
693 }
695 {
696 }
705 }
class f__AnonymousType0<< Count > j__TPar
References Terraria.Player.body, Terraria.Player.bodyPosition, Terraria.Player.bodyRotation, Terraria.Player.head, j__TPar, Terraria.Player.legs, Terraria.Main.screenPosition, Terraria.Player.stealth, Terraria.Item.type, System.value, Terraria.Entity.width, and Microsoft.Xna.Framework.Vector2.X.
Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().