terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_04_ElectrifiedDebuffBack()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_04_ElectrifiedDebuffBack ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 264 of file PlayerDrawLayers.cs.

265 {
266 bool electrified = drawinfo.drawPlayer.electrified;
267 if (electrified)
268 {
269 float shadow = drawinfo.shadow;
270 if (!electrified)
271 {
272 Player drawPlayer = drawinfo.drawPlayer;
273 }
274 float x = drawinfo.Position.X;
275 Vector2 screenPosition = Main.screenPosition;
276 Player drawPlayer2 = drawinfo.drawPlayer;
277 float y = drawinfo.Position.Y;
278 int width = drawPlayer2.bodyFrame.Width;
279 int width2 = drawPlayer2.width;
280 Vector2 screenPosition2 = Main.screenPosition;
281 Player drawPlayer3 = drawinfo.drawPlayer;
282 int height = drawPlayer3.height;
283 int height2 = drawPlayer3.bodyFrame.Height;
284 Player drawPlayer4 = drawinfo.drawPlayer;
285 float x2 = drawPlayer4.bodyPosition.X;
286 float y2 = drawPlayer4.bodyPosition.Y;
287 Player drawPlayer5 = drawinfo.drawPlayer;
288 int width3 = drawPlayer5.bodyFrame.Width;
289 int height3 = drawPlayer5.bodyFrame.Height;
290 Player drawPlayer6 = drawinfo.drawPlayer;
291 Color colorElectricity = drawinfo.colorElectricity;
292 float bodyRotation = drawPlayer6.bodyRotation;
293 SpriteEffects playerEffect = drawinfo.playerEffect;
294 }
295 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, and Microsoft.Xna.Framework.Rectangle.Width.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().