terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DrawPlayer_32_FrontAcc()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_32_FrontAcc ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 3035 of file PlayerDrawLayers.cs.

3036 {
3037 if (!true)
3038 {
3039 }
3040 bool active = drawinfo.drawPlayer.mount._active;
3041 if (!active)
3042 {
3043 if (!active)
3044 {
3045 }
3046 if (!true)
3047 {
3048 }
3049 Player drawPlayer = drawinfo.drawPlayer;
3050 float x = drawinfo.Position.X;
3051 if (drawPlayer == null)
3052 {
3053 }
3054 Vector2 screenPosition = Main.screenPosition;
3055 Player drawPlayer2 = drawinfo.drawPlayer;
3056 float y = drawinfo.Position.Y;
3057 int width = drawPlayer2.bodyFrame.Width;
3058 int width2 = drawPlayer2.width;
3059 Vector2 screenPosition2 = Main.screenPosition;
3060 Player drawPlayer3 = drawinfo.drawPlayer;
3061 int height = drawPlayer3.height;
3062 int height2 = drawPlayer3.bodyFrame.Height;
3063 Player drawPlayer4 = drawinfo.drawPlayer;
3064 float x2 = drawPlayer4.bodyPosition.X;
3065 float y2 = drawPlayer4.bodyPosition.Y;
3066 int width3 = drawPlayer4.bodyFrame.Width;
3067 int height3 = drawPlayer4.bodyFrame.Height;
3068 Player drawPlayer5 = drawinfo.drawPlayer;
3069 Color colorArmorBody = drawinfo.colorArmorBody;
3070 float x3 = drawinfo.bodyVect.X;
3071 float y3 = drawinfo.bodyVect.Y;
3072 float bodyRotation = drawPlayer5.bodyRotation;
3073 int value = width3.m_value;
3074 SpriteEffects playerEffect = drawinfo.playerEffect;
3075 int cFront = drawinfo.cFront;
3076 }
3077 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Rectangle.Width.