terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_RenderAllLayers()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_RenderAllLayers ( PlayerDrawSet drawinfo,
[Optional] Vector2[] positionalOffsets )
inlinestatic

Definition at line 3608 of file PlayerDrawLayers.cs.

3609 {
3610 int num = 1;
3611 DrawData[] drawDataCache = drawinfo.DrawDataCache;
3612 if (num == 0)
3613 {
3614 }
3615 Effect pixelShader = Main.pixelShader;
3616 int num2 = 1;
3617 int projectileDrawPosition = drawinfo.projectileDrawPosition;
3618 if (num2 == 0)
3619 {
3620 }
3621 if (!true)
3622 {
3623 }
3624 Player drawPlayer = drawinfo.drawPlayer;
3625 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Terraria.Main.pixelShader.