terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_37_BeetleBuff()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_37_BeetleBuff ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 3358 of file PlayerDrawLayers.cs.

3359 {
3360 Player drawPlayer = drawinfo.drawPlayer;
3361 if (drawPlayer.beetleOffense || drawPlayer.beetleDefense)
3362 {
3363 float shadow = drawinfo.shadow;
3364 int beetleOrbs = drawPlayer.beetleOrbs;
3365 byte r = drawinfo.colorArmorBody.R;
3366 byte g = drawinfo.colorArmorBody.G;
3367 byte b = drawinfo.colorArmorBody.B;
3368 byte a = drawinfo.colorArmorBody.A;
3369 if (drawPlayer.beetleVel == null)
3370 {
3371 }
3372 float x = drawinfo.Position.X;
3373 Vector2 screenPosition = Main.screenPosition;
3374 Player drawPlayer2 = drawinfo.drawPlayer;
3375 float y = drawinfo.Position.Y;
3376 int width = drawPlayer2.width;
3377 Vector2 screenPosition2 = Main.screenPosition;
3378 int height = drawinfo.drawPlayer.height;
3379 Player drawPlayer3 = drawinfo.drawPlayer;
3380 Vector2[] beetlePos = drawPlayer3.beetlePos;
3381 int beetleFrame = drawinfo.drawPlayer.beetleFrame;
3382 SpriteEffects playerEffect = drawinfo.playerEffect;
3383 Player drawPlayer4 = drawinfo.drawPlayer;
3384 return;
3385 }
3386 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.beetleDefense, Terraria.Player.beetleOffense, Terraria.Player.beetleOrbs, Terraria.Player.beetleVel, j__TPar, Terraria.Main.screenPosition, and Terraria.Entity.width.