terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_03_Carpet()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_03_Carpet ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 200 of file PlayerDrawLayers.cs.

201 {
202 Player drawPlayer = drawinfo.drawPlayer;
203 int carpetFrame = drawPlayer.carpetFrame;
204 float gravDir = drawPlayer.gravDir;
205 Color colorArmorLegs = drawinfo.colorArmorLegs;
206 if (drawPlayer == null)
207 {
208 }
209 float x = drawinfo.Position.X;
210 bool impMinion = drawPlayer.impMinion;
211 if (carpetFrame == 0)
212 {
213 }
214 Vector2 screenPosition = Main.screenPosition;
215 Player drawPlayer2 = drawinfo.drawPlayer;
216 float y = drawinfo.Position.Y;
217 int width = drawPlayer2.width;
218 Vector2 screenPosition2 = Main.screenPosition;
219 Player drawPlayer3 = drawinfo.drawPlayer;
220 int height = drawPlayer3.height;
221 float gravDir2 = drawPlayer3.gravDir;
222 if (height == 0)
223 {
224 }
225 int carpetFrame2 = drawinfo.drawPlayer.carpetFrame;
226 float bodyRotation = drawinfo.drawPlayer.bodyRotation;
227 SpriteEffects playerEffect = drawinfo.playerEffect;
228 int cCarpet = drawinfo.cCarpet;
229 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.carpetFrame, Terraria.Player.gravDir, Terraria.Entity.height, Terraria.Player.impMinion, j__TPar, Terraria.Main.screenPosition, and Terraria.Entity.width.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().