terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_17_TorsoComposite()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_17_TorsoComposite ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 1722 of file PlayerDrawLayers.cs.

1723 {
1724 int num = 1;
1725 float x = drawinfo.Position.X;
1726 if (num == 0)
1727 {
1728 }
1729 Vector2 screenPosition = Main.screenPosition;
1730 Player drawPlayer = drawinfo.drawPlayer;
1731 float y = drawinfo.Position.Y;
1732 int width = drawPlayer.width;
1733 Vector2 screenPosition2 = Main.screenPosition;
1734 int num2 = 52992;
1735 Player drawPlayer2 = drawinfo.drawPlayer;
1736 int height = drawPlayer2.height;
1737 int height2 = drawPlayer2.bodyFrame.Height;
1738 Player drawPlayer3 = drawinfo.drawPlayer;
1739 float x2 = drawPlayer3.bodyPosition.X;
1740 float y2 = drawPlayer3.bodyPosition.Y;
1741 if (num2 == 0)
1742 {
1743 }
1744 Player drawPlayer4 = drawinfo.drawPlayer;
1745 int width2 = drawPlayer4.bodyFrame.Width;
1746 int height3 = drawPlayer4.bodyFrame.Height;
1747 Player drawPlayer5 = drawinfo.drawPlayer;
1748 int y3 = drawPlayer5.bodyFrame.Y;
1749 int height4 = drawPlayer5.bodyFrame.Height;
1750 SpriteEffects playerEffect = drawinfo.playerEffect;
1751 int num3 = true.ToDirectionInt();
1752 Player drawPlayer6 = drawinfo.drawPlayer;
1753 float x3 = drawinfo.bodyVect.X;
1754 float y4 = drawinfo.bodyVect.Y;
1755 float bodyRotation = drawPlayer6.bodyRotation;
1756 if (drawPlayer6 == null)
1757 {
1758 }
1759 Vector2 compositeOffset_BackArm = PlayerDrawLayers.GetCompositeOffset_BackArm(drawinfo);
1760 Player drawPlayer7 = drawinfo.drawPlayer;
1761 int body = drawPlayer7.body;
1762 if (drawPlayer7 == null)
1763 {
1764 }
1765 Player drawPlayer8 = drawinfo.drawPlayer;
1766 bool invis = drawPlayer8.invis;
1767 if (invis)
1768 {
1769 int body2 = drawPlayer8.body;
1770 if (!invis)
1771 {
1772 }
1773 }
1774 if (drawPlayer8 == null)
1775 {
1776 }
1777 Player drawPlayer9 = drawinfo.drawPlayer;
1778 Color colorArmorBody = drawinfo.colorArmorBody;
1779 int teleportStyle = drawPlayer8.teleportStyle;
1780 float x4 = drawinfo.bodyVect.X;
1781 float y5 = drawinfo.bodyVect.Y;
1782 SpriteEffects playerEffect2 = drawinfo.playerEffect;
1783 if (drawinfo.cBody == 0)
1784 {
1785 }
1786 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.body, Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Player.bodyRotation, Terraria.DataStructures.PlayerDrawLayers.GetCompositeOffset_BackArm(), Terraria.Entity.height, Terraria.Player.invis, j__TPar, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, Terraria.Entity.width, and Microsoft.Xna.Framework.Rectangle.Y.

Referenced by Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_17_Torso().