terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_30_BladedGlove()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_30_BladedGlove ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 2996 of file PlayerDrawLayers.cs.

2997 {
2998 int num = 1;
2999 Item heldItem = drawinfo.heldItem;
3000 int type = heldItem.type;
3001 if (num == 0)
3002 {
3003 int type2 = heldItem.type;
3004 }
3005 if (num != 0)
3006 {
3007 float shadow = drawinfo.shadow;
3008 if (num == 0)
3009 {
3010 int type3 = heldItem.type;
3011 }
3012 if (num == 0)
3013 {
3014 }
3015 Player drawPlayer = drawinfo.drawPlayer;
3016 if (!drawPlayer.frozen)
3017 {
3018 int itemAnimation = drawPlayer.itemAnimation;
3019 return;
3020 }
3021 }
3022 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.frozen, Terraria.Player.itemAnimation, j__TPar, and Terraria.Item.type.