terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_08_1_Tails()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_08_1_Tails ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 708 of file PlayerDrawLayers.cs.

709 {
710 if (drawinfo.drawPlayer == null)
711 {
712 }
713 bool active = drawinfo.drawPlayer.mount._active;
714 if (!active)
715 {
716 if (!active)
717 {
718 }
719 int num = 1;
720 if (num == 0)
721 {
722 }
723 int value = num.m_value;
724 bool isSitting = drawinfo.isSitting;
725 float x = drawinfo.Position.X;
726 float y = drawinfo.Position.Y;
727 if (!isSitting)
728 {
729 }
730 if (!isSitting)
731 {
732 }
733 Vector2 screenPosition = Main.screenPosition;
734 Player drawPlayer = drawinfo.drawPlayer;
735 float x2 = drawPlayer.bodyPosition.X;
736 float y2 = drawPlayer.bodyPosition.Y;
737 Player drawPlayer2 = drawinfo.drawPlayer;
738 int width = drawPlayer2.width;
739 bool wet = drawPlayer2.wet;
740 int height = drawPlayer2.bodyFrame.Height;
741 if (height == 0)
742 {
743 }
744 if (height == 0)
745 {
746 }
747 Player drawPlayer3 = drawinfo.drawPlayer;
748 Color colorArmorBody = drawinfo.colorArmorBody;
749 float x3 = drawinfo.bodyVect.X;
750 float y3 = drawinfo.bodyVect.Y;
751 float bodyRotation = drawPlayer3.bodyRotation;
752 SpriteEffects playerEffect = drawinfo.playerEffect;
753 int cTail = drawinfo.cTail;
754 }
755 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyPosition, j__TPar, Terraria.Main.screenPosition, System.value, and Terraria.Entity.width.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().