terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_34_ElectrifiedDebuffFront()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_34_ElectrifiedDebuffFront ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 3282 of file PlayerDrawLayers.cs.

3283 {
3284 bool electrified = drawinfo.drawPlayer.electrified;
3285 if (electrified)
3286 {
3287 float shadow = drawinfo.shadow;
3288 if (!electrified)
3289 {
3290 Player drawPlayer = drawinfo.drawPlayer;
3291 }
3292 float x = drawinfo.Position.X;
3293 Vector2 screenPosition = Main.screenPosition;
3294 Player drawPlayer2 = drawinfo.drawPlayer;
3295 float y = drawinfo.Position.Y;
3296 int width = drawPlayer2.bodyFrame.Width;
3297 int width2 = drawPlayer2.width;
3298 Vector2 screenPosition2 = Main.screenPosition;
3299 Player drawPlayer3 = drawinfo.drawPlayer;
3300 int height = drawPlayer3.height;
3301 int height2 = drawPlayer3.bodyFrame.Height;
3302 Player drawPlayer4 = drawinfo.drawPlayer;
3303 float x2 = drawPlayer4.bodyPosition.X;
3304 float y2 = drawPlayer4.bodyPosition.Y;
3305 Player drawPlayer5 = drawinfo.drawPlayer;
3306 int width3 = drawPlayer5.bodyFrame.Width;
3307 int height3 = drawPlayer5.bodyFrame.Height;
3308 Player drawPlayer6 = drawinfo.drawPlayer;
3309 Color colorElectricity = drawinfo.colorElectricity;
3310 float bodyRotation = drawPlayer6.bodyRotation;
3311 SpriteEffects playerEffect = drawinfo.playerEffect;
3312 }
3313 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, and Microsoft.Xna.Framework.Rectangle.Width.