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| static void | Reflect (Vector2 vector, Vector2 normal, [Out] Vector2 result) |
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| static Vector2 | Reflect (Vector2 vector, Vector2 normal) |
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| static Vector2 | Add (Vector2 value1, Vector2 value2) |
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| static void | Add (Vector2 value1, Vector2 value2, [Out] Vector2 result) |
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| static Vector2 | Barycentric (Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2) |
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| static void | Barycentric (Vector2 value1, Vector2 value2, Vector2 value3, float amount1, float amount2, [Out] Vector2 result) |
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| static Vector2 | CatmullRom (Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount) |
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| static void | CatmullRom (Vector2 value1, Vector2 value2, Vector2 value3, Vector2 value4, float amount, [Out] Vector2 result) |
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| static Vector2 | Clamp (Vector2 value1, Vector2 min, Vector2 max) |
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| static void | Clamp (Vector2 value1, Vector2 min, Vector2 max, [Out] Vector2 result) |
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| static float | Distance (Vector2 value1, Vector2 value2) |
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| static void | Distance (Vector2 value1, Vector2 value2, [Out] float result) |
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| static float | DistanceSquared (Vector2 value1, Vector2 value2) |
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| static void | DistanceSquared (Vector2 value1, Vector2 value2, [Out] float result) |
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| static Vector2 | Divide (Vector2 value1, Vector2 value2) |
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| static void | Divide (Vector2 value1, Vector2 value2, [Out] Vector2 result) |
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| static Vector2 | Divide (Vector2 value1, float divider) |
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| static void | Divide (Vector2 value1, float divider, [Out] Vector2 result) |
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| static float | Dot (Vector2 value1, Vector2 value2) |
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| static void | Dot (Vector2 value1, Vector2 value2, [Out] float result) |
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| static Vector2 | Hermite (Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount) |
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| static void | Hermite (Vector2 value1, Vector2 tangent1, Vector2 value2, Vector2 tangent2, float amount, [Out] Vector2 result) |
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| static Vector2 | Lerp (Vector2 value1, Vector2 value2, float amount) |
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| static void | Lerp (Vector2 value1, Vector2 value2, float amount, [Out] Vector2 result) |
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| static Vector2 | Max (Vector2 value1, Vector2 value2) |
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| static void | Max (Vector2 value1, Vector2 value2, [Out] Vector2 result) |
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| static Vector2 | Min (Vector2 value1, Vector2 value2) |
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| static void | Min (Vector2 value1, Vector2 value2, [Out] Vector2 result) |
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| static Vector2 | Multiply (Vector2 value1, Vector2 value2) |
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| static Vector2 | Multiply (Vector2 value1, float scaleFactor) |
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| static void | Multiply (Vector2 value1, float scaleFactor, [Out] Vector2 result) |
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| static void | Multiply (Vector2 value1, Vector2 value2, [Out] Vector2 result) |
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| static Vector2 | Negate (Vector2 value) |
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| static void | Negate (Vector2 value, [Out] Vector2 result) |
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| static Vector2 | Normalize (Vector2 value) |
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| static void | Normalize (Vector2 value, [Out] Vector2 result) |
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| static Vector2 | SmoothStep (Vector2 value1, Vector2 value2, float amount) |
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| static void | SmoothStep (Vector2 value1, Vector2 value2, float amount, [Out] Vector2 result) |
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| static Vector2 | Subtract (Vector2 value1, Vector2 value2) |
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| static void | Subtract (Vector2 value1, Vector2 value2, [Out] Vector2 result) |
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| static Vector2 | Transform (Vector2 position, Matrix matrix) |
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| static void | Transform (Vector2 position, Matrix matrix, [Out] Vector2 result) |
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| static Vector2 | Transform (Vector2 value, Quaternion rotation) |
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| static void | Transform (Vector2 value, Quaternion rotation, [Out] Vector2 result) |
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| static void | Transform (Vector2[] sourceArray, Matrix matrix, Vector2[] destinationArray) |
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| static void | Transform (Vector2[] sourceArray, Quaternion rotation, Vector2[] destinationArray) |
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| static void | Transform (Vector2[] sourceArray, int sourceIndex, Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) |
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| static void | Transform (Vector2[] sourceArray, int sourceIndex, Quaternion rotation, Vector2[] destinationArray, int destinationIndex, int length) |
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| static Vector2 | TransformNormal (Vector2 normal, Matrix matrix) |
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| static void | TransformNormal (Vector2 normal, Matrix matrix, [Out] Vector2 result) |
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| static void | TransformNormal (Vector2[] sourceArray, Matrix matrix, Vector2[] destinationArray) |
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| static void | TransformNormal (Vector2[] sourceArray, int sourceIndex, Matrix matrix, Vector2[] destinationArray, int destinationIndex, int length) |
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| static Vector2 | operator- (Vector2 value) |
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| static bool | operator== (Vector2 value1, Vector2 value2) |
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| static bool | operator!= (Vector2 value1, Vector2 value2) |
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| static Vector2 | operator+ (Vector2 value1, Vector2 value2) |
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| static Vector2 | operator- (Vector2 value1, Vector2 value2) |
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| static Vector2 | operator* (Vector2 value1, Vector2 value2) |
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| static Vector2 | operator* (Vector2 value, float scaleFactor) |
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| static Vector2 | operator* (float scaleFactor, Vector2 value) |
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| static Vector2 | operator/ (Vector2 value1, Vector2 value2) |
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| static Vector2 | operator/ (Vector2 value1, float divider) |
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| static | Vector2 () |
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Definition at line 9 of file Vector2.cs.