terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_32_FrontAcc_FrontPart()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_32_FrontAcc_FrontPart ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 3080 of file PlayerDrawLayers.cs.

3081 {
3082 if (drawinfo.drawPlayer == null)
3083 {
3084 }
3085 Player drawPlayer = drawinfo.drawPlayer;
3086 float x = drawinfo.bodyVect.X;
3087 SpriteEffects playerEffect = drawinfo.playerEffect;
3088 float y = drawinfo.bodyVect.Y;
3089 int num = 1;
3090 if (num == 0)
3091 {
3092 }
3093 float x2 = drawinfo.Position.X;
3094 int value = num.m_value;
3095 if (num == 0)
3096 {
3097 }
3098 Vector2 screenPosition = Main.screenPosition;
3099 Player drawPlayer2 = drawinfo.drawPlayer;
3100 float y2 = drawinfo.Position.Y;
3101 int width = drawPlayer2.bodyFrame.Width;
3102 int width2 = drawPlayer2.width;
3103 Vector2 screenPosition2 = Main.screenPosition;
3104 Player drawPlayer3 = drawinfo.drawPlayer;
3105 int height = drawPlayer3.height;
3106 int height2 = drawPlayer3.bodyFrame.Height;
3107 Player drawPlayer4 = drawinfo.drawPlayer;
3108 float x3 = drawPlayer4.bodyPosition.X;
3109 float y3 = drawPlayer4.bodyPosition.Y;
3110 Player drawPlayer5 = drawinfo.drawPlayer;
3111 int width3 = drawPlayer5.bodyFrame.Width;
3112 if (drawPlayer5.bodyFrame.Height == 0)
3113 {
3114 }
3115 Player drawPlayer6 = drawinfo.drawPlayer;
3116 Color colorArmorBody = drawinfo.colorArmorBody;
3117 SpriteEffects playerEffect2 = drawinfo.playerEffect;
3118 float bodyRotation = drawPlayer6.bodyRotation;
3119 int cFront = drawinfo.cFront;
3120 sbyte front = drawinfo.drawPlayer.front;
3121 SpriteEffects playerEffect3 = drawinfo.playerEffect;
3122 float shadow = drawinfo.shadow;
3123 Color colorArmorBody2 = drawinfo.colorArmorBody;
3124 if (drawPlayer6 == null)
3125 {
3126 }
3127 if (drawPlayer6 == null)
3128 {
3129 }
3130 Player drawPlayer7 = drawinfo.drawPlayer;
3131 SpriteEffects playerEffect4 = drawinfo.playerEffect;
3132 float bodyRotation2 = drawPlayer7.bodyRotation;
3133 int cFront2 = drawinfo.cFront;
3134 Player drawPlayer8 = drawinfo.drawPlayer;
3135 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Player.bodyRotation, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Rectangle.Width.