terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_11_Balloons()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_11_Balloons ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 870 of file PlayerDrawLayers.cs.

871 {
872 if (drawinfo.drawPlayer == null)
873 {
874 }
875 Vector2 position = drawinfo.drawPlayer.position;
877 if (position != null)
878 {
879 Player drawPlayer;
880 if (position == null)
881 {
882 drawPlayer = drawinfo.drawPlayer;
883 }
884 float x = drawinfo.Position.X;
885 Vector2 position2 = drawPlayer.position;
886 if (position == null)
887 {
888 }
889 Vector2 screenPosition = Main.screenPosition;
890 Player drawPlayer2 = drawinfo.drawPlayer;
891 float y = drawinfo.Position.Y;
892 int width = drawPlayer2.bodyFrame.Width;
893 int width2 = drawPlayer2.width;
894 Vector2 screenPosition2 = Main.screenPosition;
895 int num = 52992;
896 Player drawPlayer3 = drawinfo.drawPlayer;
897 int height = drawPlayer3.height;
898 int height2 = drawPlayer3.bodyFrame.Height;
899 Player drawPlayer4 = drawinfo.drawPlayer;
900 float x2 = drawPlayer4.bodyPosition.X;
901 float y2 = drawPlayer4.bodyPosition.Y;
902 if (num == 0)
903 {
904 }
905 float x3 = drawinfo.bodyVect.X;
906 float y3 = drawinfo.bodyVect.Y;
907 drawPlayer5 = drawinfo.drawPlayer;
908 Color colorArmorBody = drawinfo.colorArmorBody;
909 float x4 = drawinfo.bodyVect.X;
910 float y4 = drawinfo.bodyVect.Y;
911 float bodyRotation = drawPlayer5.bodyRotation;
912 int value = num.m_value;
913 SpriteEffects playerEffect = drawinfo.playerEffect;
914 return;
915 }
916 if (drawPlayer5 == null)
917 {
918 }
919 string cursorItemIconText = drawPlayer5.cursorItemIconText;
920 if (cursorItemIconText != null)
921 {
922 if (cursorItemIconText == null)
923 {
924 }
925 bool ingameOptionsWindow = Main.ingameOptionsWindow;
926 if (cursorItemIconText == null)
927 {
928 }
929 Main.AutoPauseMode autoPause = Main.autoPause;
930 }
931 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.autoPause, Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.height, Terraria.Main.ingameOptionsWindow, j__TPar, Terraria.Entity.position, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Rectangle.Width.

Referenced by Terraria.Graphics.Renderers.LegacyPlayerRenderer.DrawPlayer_UseNormalLayers().