terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DrawPlayer_18_OffhandAcc()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_18_OffhandAcc ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 1789 of file PlayerDrawLayers.cs.

1790 {
1791 if (drawinfo.usesCompositeBackHandAcc)
1792 {
1793 return;
1794 }
1795 if (drawinfo.drawPlayer == null)
1796 {
1797 }
1798 Player drawPlayer = drawinfo.drawPlayer;
1799 float x = drawinfo.Position.X;
1800 if (drawPlayer == null)
1801 {
1802 }
1803 Vector2 screenPosition = Main.screenPosition;
1804 Player drawPlayer2 = drawinfo.drawPlayer;
1805 float y = drawinfo.Position.Y;
1806 int width = drawPlayer2.bodyFrame.Width;
1807 int width2 = drawPlayer2.width;
1808 Vector2 screenPosition2 = Main.screenPosition;
1809 int num = 52992;
1810 Player drawPlayer3 = drawinfo.drawPlayer;
1811 int height = drawPlayer3.height;
1812 int height2 = drawPlayer3.bodyFrame.Height;
1813 Player drawPlayer4 = drawinfo.drawPlayer;
1814 float x2 = drawPlayer4.bodyPosition.X;
1815 float y2 = drawPlayer4.bodyPosition.Y;
1816 if (num == 0)
1817 {
1818 }
1819 Player drawPlayer5 = drawinfo.drawPlayer;
1820 int width3 = drawPlayer5.bodyFrame.Width;
1821 int height3 = drawPlayer5.bodyFrame.Height;
1822 Player drawPlayer6 = drawinfo.drawPlayer;
1823 Color colorArmorBody = drawinfo.colorArmorBody;
1824 float x3 = drawinfo.bodyVect.X;
1825 float y3 = drawinfo.bodyVect.Y;
1826 float bodyRotation = drawPlayer6.bodyRotation;
1827 int value = width3.m_value;
1828 SpriteEffects playerEffect = drawinfo.playerEffect;
1829 int cHandOff = drawinfo.cHandOff;
1830 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Entity.height, j__TPar, Terraria.Main.screenPosition, System.value, and Microsoft.Xna.Framework.Rectangle.Width.