Definition at line 2473 of file PlayerDrawLayers.cs.
2474 {
2476 for (;;)
2477 {
2479 {
2480 }
2481 int num = 1;
2482 if (num == 0)
2483 {
2484 }
2486 bool shieldRaised = drawPlayer.shieldRaised;
2487 int value = num.m_value;
2488 if (shieldRaised)
2489 {
2490 float gravDir = drawPlayer.gravDir;
2491 }
2492 int value2 = num.m_value;
2493 if (drawPlayer == null)
2494 {
2495 }
2498 {
2499 }
2503 {
2504 }
2506 bool iceSkate = drawPlayer.iceSkate;
2509 {
2511 }
2515 {
2517 {
2518 }
2519 if (!iceSkate)
2520 {
2521 }
2522 byte r =
drawinfo.colorArmorBody.R;
2523 if (!iceSkate)
2524 {
2525 }
2529 {
2530 }
2531 Vector2 screenPosition = Main.screenPosition;
2542 if (
drawinfo.drawPlayer.bodyFrame.Height == 0)
2543 {
2544 }
2549 {
2550 }
2554 {
2555 }
2565 {
2566 }
2579 {
2583 {
2584 }
2586 {
2587 }
2589 {
2590 }
2601 {
2602 }
2613 {
2614 break;
2615 }
2616 }
2617 }
2618 }
2619 int shieldParryTimeLeft =
drawPlayer20.shieldParryTimeLeft;
2622 {
2623 }
2634 {
2635 }
2644 byte a =
drawinfo.colorArmorBody.A;
2648 {
2649 }
2651 {
2652 }
2659 }
class f__AnonymousType0<< Count > j__TPar
References Terraria.Player.bodyPosition, Terraria.Player.bodyRotation, Terraria.Player.gravDir, Terraria.Entity.height, Terraria.Player.iceSkate, j__TPar, Microsoft.Xna.Framework.Graphics.Color.R, Terraria.Main.screenPosition, Terraria.Player.shieldRaised, System.value, and Terraria.Entity.width.