terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawPlayer_JimsDroneRadio()

static void Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_JimsDroneRadio ( PlayerDrawSet drawinfo)
inlinestatic

Definition at line 1833 of file PlayerDrawLayers.cs.

1834 {
1835 int type = drawinfo.drawPlayer.HeldItem.type;
1836 Player drawPlayer = drawinfo.drawPlayer;
1837 int itemAnimation = drawPlayer.itemAnimation;
1838 if (itemAnimation == 0)
1839 {
1840 if (itemAnimation == 0)
1841 {
1842 }
1843 float x = drawinfo.Position.X;
1844 int y = drawPlayer.headFrame.Y;
1845 if (itemAnimation == 0)
1846 {
1847 }
1848 Vector2 screenPosition = Main.screenPosition;
1849 Player drawPlayer2 = drawinfo.drawPlayer;
1850 float y2 = drawinfo.Position.Y;
1851 int width = drawPlayer2.bodyFrame.Width;
1852 int direction = drawPlayer2.direction;
1853 int height = drawPlayer2.height;
1854 Vector2 screenPosition2 = Main.screenPosition;
1855 Player drawPlayer3 = drawinfo.drawPlayer;
1856 int height2 = drawPlayer3.height;
1857 int height3 = drawPlayer3.bodyFrame.Height;
1858 int num = 32768;
1859 Player drawPlayer4 = drawinfo.drawPlayer;
1860 float x2 = drawPlayer4.bodyPosition.X;
1861 float y3 = drawPlayer4.bodyPosition.Y;
1862 if (num == 0)
1863 {
1864 }
1865 Player drawPlayer5 = drawinfo.drawPlayer;
1866 int width2 = drawPlayer5.bodyFrame.Width;
1867 int height4 = drawPlayer5.bodyFrame.Height;
1868 Player drawPlayer6 = drawinfo.drawPlayer;
1869 Color colorArmorLegs = drawinfo.colorArmorLegs;
1870 float x3 = drawinfo.legVect.X;
1871 float y4 = drawinfo.legVect.Y;
1872 float legRotation = drawPlayer6.legRotation;
1873 SpriteEffects playerEffect = drawinfo.playerEffect;
1874 int cWaist = drawinfo.cWaist;
1875 }
1876 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Player.bodyFrame, Terraria.Player.bodyPosition, Terraria.Player.headFrame, Terraria.Entity.height, Terraria.Player.itemAnimation, j__TPar, Terraria.Main.screenPosition, Microsoft.Xna.Framework.Rectangle.Width, and Microsoft.Xna.Framework.Rectangle.Y.