terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 2672 of file Main.cs.
Referenced by GUIVirtualInputController.AddInteractBanner(), XNAWorldCameraSettings.ApplyCamera(), GUIVirtualInputController.CanInteract(), GUIQuickActionButton.CanInteract(), Terraria.Social.Discord.JoinRequestSocialModule.CanJoinGame(), Terraria.Main.CanPlayCreditsRoll(), Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.ClearInstances(), Terraria.GameContent.UI.States.UIBestiaryTest.Click_GoBack(), GUIBestiary.Close(), GUIJourneyModeSettings.Close(), GUISettingsOverlay.Close(), Terraria.UI.IngameFancyUI.Close(), Terraria.Main.DoDraw_UpdateCameraPosition(), Terraria.Main.DoUpdate_AutoSave(), GUIBestiary.Draw(), GUIJourneyModeSettings.Draw(), GUIMagnify.Draw(), GUISettings.Draw(), GUISettingsPauseMenu.Draw(), GUIToggleSetting.Draw(), GUIVirtualInputController.Draw(), GUIReturnToTouch.Draw(), Terraria.GameInput.LockOnHelper.Draw(), Terraria.WaterfallManager.Draw(), Terraria.GameContent.Skies.AmbientSky.Draw(), Terraria.GameContent.Skies.CreditsRollSky.Draw(), Terraria.GameContent.Skies.LanternSky.Draw(), Terraria.GameContent.Skies.PartySky.Draw(), Terraria.GameContent.Skies.SlimeSky.Draw(), Terraria.UI.IngameFancyUI.Draw(), Terraria.Main.DrawBackgroundBlackFill(), Microsoft.Xna.Framework.Graphics.SpriteBatcher.DrawBatch(), Terraria.Main.DrawCursor(), Terraria.Main.DrawFPS(), Microsoft.Xna.Framework.Graphics.SpriteBatcher.DrawImmediateBatch(), GUISettingsOverlay.DrawMainButtons(), Terraria.DataStructures.PlayerDrawLayers.DrawPlayer_13_Leggings(), Terraria.GameContent.UI.States.UIVirtualKeyboard.DrawSelf(), Terraria.Main.DrawSurfaceBG(), Terraria.Main.DrawSurfaceBG_BackMountainsStep1(), Terraria.Main.DrawSurfaceBG_BackMountainsStep2(), Terraria.Main.DrawSurfaceBG_Corrupt(), Terraria.Main.DrawSurfaceBG_Crimson(), Terraria.Main.DrawSurfaceBG_Desert(), Terraria.Main.DrawSurfaceBG_Forest(), Terraria.Main.DrawSurfaceBG_GoodEvilDesert(), Terraria.Main.DrawSurfaceBG_Hallow(), Terraria.Main.DrawSurfaceBG_Jungle(), Terraria.Main.DrawSurfaceBG_Mushroom(), Terraria.Main.DrawSurfaceBG_Snow(), Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.EndBuffer(), ScreenPostProcessor.EndUpdate(), Terraria.WorldGen.FinaliseOnMainThread(), Terraria.WaterfallManager.FindWaterfalls(), Microsoft.Xna.Framework.Graphics.SpriteBatcher.FlushBatches(), Terraria.Lighting.GetColor(), Terraria.Lighting.GetColor(), Terraria.Lighting.GetColorClamped(), UserManagement.HandleNetworkLost(), Terraria.Player.IsItemSlotUnlockedAndUsable(), GUIWiresUI.IsOver(), GUIChestSplitStack.IsOver(), GUIInventorySplitStack.IsOver(), GUIRubbleMaker.IsOver(), GUIRubbleMaker.IsOverMaterial(), Terraria.GameInput.PlayerInput.KeyboardInput(), Terraria.Lighting.LightTiles(), Terraria.GameContent.HairstyleUnlocksHelper.ListWarrantsRemake(), UserManagement.LookForNewUsers(), Terraria.Dust.NewDust(), Terraria.GameContent.Achievements.AchievementsHelper.NotifyTileDestroyed(), Terraria.GameContent.UI.States.UIAchievementsMenu.OnActivate(), Terraria.GameContent.UI.States.UIEmotesMenu.OnActivate(), Terraria.Audio.LegacySoundPlayer.PlaySound(), GUIPVPIcons.RefreshPlayerList(), Terraria.WorldGen.saveToonWhilePlayingCallBack(), GUIVirtualInputController.SecondaryUpdateCursor(), Terraria.Chat.ChatHelper.ShouldCacheMessage(), Terraria.GameContent.UI.States.UIVirtualKeyboard.TryEscapingMenu(), Terraria.Main.TryInteractingWithMoneyTrough(), Terraria.Main.TryInteractingWithMoneyTrough2(), Terraria.Main.TryInteractingWithVoidLens(), Terraria.Main.TryPlayingCreditsRoll(), Terraria.Cloud.Update(), Terraria.Rain.Update(), TutorialStep_01_WelcomeDialogue.Update(), GUIVirtualInputController.Update(), Terraria.Main.UpdateAtmosphereTransparencyToSkyColor(), Terraria.Main.UpdateCreativeGameModeOverride(), GUIVirtualInputController.UpdateCursor(), GUIZoom.UpdateCursor(), Terraria.Main.UpdateTime(), MPSessionManager.UpdateUI(), GUIControllerNavigationController.UpdateUINavigation(), and Terraria.GameContent.BackgroundChangeFlashInfo.ValueChanged().