terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FlushBatches()

void Microsoft.Xna.Framework.Graphics.SpriteBatcher.FlushBatches ( )
inline

Definition at line 168 of file SpriteBatcher.cs.

169 {
170 if (this._vertexOffset == 0)
171 {
172 }
173 int num = 1;
174 if (num == 0)
175 {
176 }
177 int value = num.m_value;
178 if (!true)
179 {
180 }
181 int num2 = 1;
182 if (num2 == 0)
183 {
184 }
185 if (num2 == 0)
186 {
187 if (num2 == 0)
188 {
189 }
190 bool gameMenu = Main.gameMenu;
191 if (num2 == 0)
192 {
193 }
194 int myPlayer = Main.myPlayer;
195 if (num2 == 0)
196 {
197 }
198 int screenHeight = Main.screenHeight;
199 }
200 int vertexOffset = this._vertexOffset;
202 }
class f__AnonymousType0<< Count > j__TPar
static int myPlayer
Definition Main.cs:2337
static int screenHeight
Definition Main.cs:2015
static bool gameMenu
Definition Main.cs:2673

References Microsoft.Xna.Framework.Graphics.SpriteBatcher._materialOffset, Microsoft.Xna.Framework.Graphics.SpriteBatcher._vertexOffset, Terraria.Main.gameMenu, j__TPar, Terraria.Main.myPlayer, Terraria.Main.screenHeight, and System.value.

Referenced by Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush().