terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Close()

void GUIBestiary.Close ( )
inline

Definition at line 70 of file GUIBestiary.cs.

71 {
72 this.CloseFilters();
73 this.CloseSortOrder();
74 this.CloseLootDrops();
76 if (searchFilter != null)
77 {
78 }
79 if (this.SelectedEntry != null)
80 {
81 }
82 if (searchFilter == null)
83 {
84 }
85 Main.inFancyUI = false;
86 bool openedFromInv = this.OpenedFromInv;
87 if (!openedFromInv)
88 {
89 if (!openedFromInv)
90 {
91 }
92 bool gameMenu = Main.gameMenu;
93 }
94 }
class f__AnonymousType0<< Count > j__TPar
void CloseSortOrder()
void CloseLootDrops()
void CloseFilters()
ISearchFilter< BestiaryEntry > searchFilter
bool OpenedFromInv
BestiaryEntry SelectedEntry
static bool gameMenu
Definition Main.cs:2673

References CloseFilters(), CloseLootDrops(), CloseSortOrder(), Terraria.Main.gameMenu, j__TPar, OpenedFromInv, searchFilter, and SelectedEntry.

Referenced by Draw().