terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ saveToonWhilePlayingCallBack()

static void Terraria.WorldGen.saveToonWhilePlayingCallBack ( object threadContext)
inlinestatic

Definition at line 1347 of file WorldGen.cs.

1348 {
1349 if (threadContext != null)
1350 {
1351 bool gameMenu = Main.gameMenu;
1352 bool settingsSavePending = Main.SettingsSavePending;
1353 bool flag = Main.SaveSettings();
1354 if (Main.ActivePlayerFileData != null)
1355 {
1356 Player player = Main.ActivePlayerFileData._player;
1357 if (player != null)
1358 {
1359 if (player == null)
1360 {
1361 }
1362 int num = 1;
1363 if (player == null)
1364 {
1365 }
1366 PlayerFileData activePlayerFileData = Main.ActivePlayerFileData;
1367 if (num == 0)
1368 {
1369 }
1370 long num2 = 0L;
1371 long num3 = 0L;
1372 Player.SavePlayer(activePlayerFileData, num2 != 0L, num3 != 0L);
1373 }
1374 }
1375 }
1377 }
class f__AnonymousType0<< Count > j__TPar
static void EndThreadProfiling()
Definition Profiler.cs:20

References Terraria.IO.PlayerFileData._player, Terraria.Main.ActivePlayerFileData, UnityEngine.Profiling.Profiler.EndThreadProfiling(), Terraria.Main.gameMenu, j__TPar, System.L, Terraria.Player.SavePlayer(), Terraria.Main.SaveSettings(), and Terraria.Main.SettingsSavePending.