terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FindWaterfalls()

void Terraria.WaterfallManager.FindWaterfalls ( bool forced = false)
inline

Definition at line 64 of file WaterfallManager.cs.

65 {
66 int num = this.findWaterfallCount;
68 if (num == 0)
69 {
70 }
71 float gfxQuality = Main.gfxQuality;
72 int num2 = 32640;
73 float gfxQuality2 = Main.gfxQuality;
74 int num3 = 32768;
75 bool gameMenu = Main.gameMenu;
76 if (num3 == 0)
77 {
78 }
79 Vector2 screenPosition = Main.screenPosition;
80 int num4 = 15744;
81 int num5 = 32640;
82 Vector2 screenPosition2 = Main.screenPosition;
83 int screenWidth = Main.screenWidth;
84 Vector2 screenPosition3 = Main.screenPosition;
85 Vector2 screenPosition4 = Main.screenPosition;
86 int screenHeight = Main.screenHeight;
87 if (num5 == 0)
88 {
89 }
90 if (num5 != 0)
91 {
92 return;
93 }
94 if (num4 == 0)
95 {
96 }
97 if (num5 != 0)
98 {
99 return;
100 }
101 if (num4 == 0)
102 {
103 }
104 if (num2 == 0)
105 {
106 }
107 bool flag = WorldGen.SolidTile((short)num4, 0);
108 if (!false)
109 {
110 }
111 if (!false)
112 {
113 }
114 if (num4 == 0)
115 {
116 }
117 if (num5 == 0)
118 {
119 }
120 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.WaterfallManager.findWaterfallCount, Terraria.Main.gameMenu, Terraria.Main.gfxQuality, j__TPar, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Main.screenWidth, and Terraria.WorldGen.SolidTile().