terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Draw()

static bool Terraria.UI.IngameFancyUI.Draw ( SpriteBatch spriteBatch,
GameTime gameTime )
inlinestatic

Definition at line 94 of file IngameFancyUI.cs.

95 {
96 int num = 1;
97 if (num == 0)
98 {
99 }
100 if (num != 0)
101 {
102 }
103 bool gameMenu = Main.gameMenu;
104 int myPlayer = Main.myPlayer;
106 bool inFancyUI = Main.inFancyUI;
107 Vector2 vector = Main.DrawThickCursor(false);
109 bool inFancyUI2 = Main.inFancyUI;
110 int screenWidth = Main.screenWidth;
112 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.DrawThickCursor(), Terraria.Main.gameMenu, Terraria.Main.inFancyUI, j__TPar, Terraria.GameContent.UI.States.UIVirtualKeyboard.KeyboardContext, Terraria.Main.myPlayer, Terraria.Main.screenWidth, and Terraria.GameInput.PlayerInput.UsingGamepad.