terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TryEscapingMenu()

bool Terraria.GameContent.UI.States.UIVirtualKeyboard.TryEscapingMenu ( )
inlineprivate

Definition at line 233 of file UIVirtualKeyboard.cs.

234 {
235 if (this.CustomEscapeAttempt != null)
236 {
237 }
238 bool edittingSign = this._edittingSign;
239 if (edittingSign)
240 {
241 if (!edittingSign)
242 {
243 }
244 Main.InputTextSignCancel();
245 }
246 if (this._edittingChest)
247 {
249 }
250 bool gameMenu = Main.gameMenu;
251 if (this._cancelAction != null)
252 {
253 UIVirtualKeyboard.Cancel();
254 return false;
255 }
257 return true;
258 }
class f__AnonymousType0<< Count > j__TPar
static void RenameChestCancel()
Definition ChestUI.cs:225

References Terraria.GameContent.UI.States.UIVirtualKeyboard._cancelAction, Terraria.GameContent.UI.States.UIVirtualKeyboard._edittingChest, Terraria.GameContent.UI.States.UIVirtualKeyboard._edittingSign, Terraria.GameContent.UI.States.UIVirtualKeyboard.Cancel(), Terraria.UI.IngameFancyUI.Close(), Terraria.GameContent.UI.States.UIVirtualKeyboard.CustomEscapeAttempt, Terraria.Main.gameMenu, Terraria.Main.InputTextSignCancel(), j__TPar, and Terraria.UI.ChestUI.RenameChestCancel().