terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ KeyboardInput()

static bool Terraria.GameInput.PlayerInput.KeyboardInput ( )
inlinestaticprivate

Definition at line 948 of file PlayerInput.cs.

949 {
950 int num = 1;
951 if (num == 0)
952 {
953 }
954 if (num == 0)
955 {
956 }
957 if (num != 0)
958 {
959 if (!false)
960 {
961 }
962 string text;
963 bool flag = Main.blockKey != text;
964 string blockKey = Main.blockKey;
965 string text2;
966 bool flag2 = text2 == blockKey;
967 string text3;
969 if (!true)
970 {
971 }
972 bool gameMenu = Main.gameMenu;
973 if (!true)
974 {
975 }
976 }
977 long num2 = 0L;
978 if (num2 == 0L)
979 {
980 if (num2 == 0L)
981 {
982 }
983 if (num2 == 0L)
984 {
985 }
986 if (num2 == 0L)
987 {
988 }
989 TriggersSet old = PlayerInput.Triggers.Old;
990 TriggersSet current = PlayerInput.Triggers.Current;
991 TriggersSet current2 = PlayerInput.Triggers.Current;
992 return;
993 }
994 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.blockKey, Terraria.GameInput.TriggersPack.Current, Terraria.Main.gameMenu, j__TPar, Microsoft.Xna.Framework.Input.L, Terraria.GameInput.TriggersPack.Old, System.text, and Terraria.GameInput.PlayerInput.Triggers.

Referenced by Terraria.GameInput.PlayerInput.UpdateInput().