terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ EndBuffer()

static void Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.EndBuffer ( )
inlinestatic

Definition at line 318 of file GeometryBufferInstance.cs.

319 {
320 int num = 1;
321 if (num == 0)
322 {
323 }
324 if (num == 0)
325 {
326 }
327 int num2 = 1;
328 if (num2 == 0)
329 {
330 }
332 if (num2 == 0)
333 {
334 }
335 GeometryBufferInstance.bufferList.FinaliseInstances();
336 Vector2[] bufferListPositions = GeometryBufferInstance.bufferListPositions;
337 Vector2 screenPosition = Main.screenPosition;
338 float caveParallax = Main.caveParallax;
339 bool gameMenu = Main.gameMenu;
340 int num3 = 1;
341 if (num3 == 0)
342 {
343 }
344 if (num3 == 0)
345 {
346 if (num3 == 0)
347 {
348 }
349 bool gameMenu2 = Main.gameMenu;
350 if (num3 == 0)
351 {
352 }
353 int myPlayer = Main.myPlayer;
354 }
355 if (num3 != 0)
356 {
357 return;
358 }
359 GeometryBufferInstanceList[] bufferList = GeometryBufferInstance.bufferList;
360 int num4 = 1;
361 if (num4 == 0)
362 {
363 }
364 int value = num4.m_value;
365 }
class f__AnonymousType0<< Count > j__TPar
static void FlushBatches()
Definition Main.cs:5092
static int myPlayer
Definition Main.cs:2337
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973
static float caveParallax
Definition Main.cs:1679
static bool gameMenu
Definition Main.cs:2673

References Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.bufferList, Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.bufferListPositions, Terraria.Main.caveParallax, Microsoft.Xna.Framework.Graphics.GeometryBufferInstanceList.FinaliseInstances(), Terraria.Main.FlushBatches(), Terraria.Main.gameMenu, j__TPar, Terraria.Main.myPlayer, Terraria.Main.screenPosition, and System.value.

Referenced by Terraria.Main.DoDraw_Tiles_NonSolid(), Terraria.Main.DoDraw_Tiles_Solid(), Terraria.Main.DoDraw_WallsAndBlacks(), and DistortionRenderTargetManager.EndRenderTarget().