terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DoUpdate_AutoSave()

static void Terraria.Main.DoUpdate_AutoSave ( )
inlinestaticprivate

Definition at line 8325 of file Main.cs.

8326 {
8327 if (!true)
8328 {
8329 }
8330 bool gameMenu = Main.gameMenu;
8331 bool is_running = Main.saveTime.is_running;
8332 if (!is_running)
8333 {
8334 if (!is_running)
8335 {
8336 }
8337 Main.saveTime.Start();
8338 }
8339 if (!is_running)
8340 {
8341 }
8342 long elapsedMilliseconds = Main.saveTime.ElapsedMilliseconds;
8343 Main.saveTime.Reset();
8344 WorldGen.saveToonWhilePlaying();
8345 }
class f__AnonymousType0<< Count > j__TPar
static bool gameMenu
Definition Main.cs:2673

References System.Diagnostics.Stopwatch.ElapsedMilliseconds, Terraria.Main.gameMenu, System.Diagnostics.Stopwatch.is_running, j__TPar, System.Diagnostics.Stopwatch.Reset(), Terraria.Main.saveTime, Terraria.WorldGen.saveToonWhilePlaying(), and System.Diagnostics.Stopwatch.Start().