terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

override void Terraria.GameContent.Skies.AmbientSky.Draw ( SpriteBatch spriteBatch,
float minDepth,
float maxDepth )
inline

Definition at line 63 of file AmbientSky.cs.

64 {
65 int num = 1;
66 if (num == 0)
67 {
68 }
69 bool gameMenu = Main.gameMenu;
70 if (num == 0)
71 {
72 }
73 if (num == 0)
74 {
75 if (num == 0)
76 {
77 }
78 this._entities.Clear();
79 }
80 SlotVector<AmbientSky.SkyEntity> entities = this._entities;
81 }
readonly SlotVector< AmbientSky.SkyEntity > _entities

References Terraria.GameContent.Skies.AmbientSky._entities, and Terraria.Main.gameMenu.