terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

void GUIVirtualInputController.Update ( float elapsedTime)
inline

Definition at line 298 of file GUIVirtualInputController.cs.

299 {
300 int num = 1;
301 if (num == 0)
302 {
303 }
304 bool gameMenu = Main.gameMenu;
305 if (num == 0)
306 {
307 }
308 int myPlayer = Main.myPlayer;
317 bool[] pressed = this.Pressed;
318 bool[] wasPressed = this.WasPressed;
319 bool flag = this.movementAxisActive;
320 bool flag2 = this.grappleAxisActive;
321 bool flag3 = this.fireAxisActive;
322 bool flag4 = this.fireButtonFiring;
325 Vector2 vector = this.grappleAxis;
327 if (vector == null)
328 {
329 }
330 if (true)
331 {
332 return;
333 }
338 if (true)
339 {
340 return;
341 }
342 if (true)
343 {
344 return;
345 }
346 if (!true)
347 {
348 }
349 bool gameMenu2 = Main.gameMenu;
350 int myPlayer2 = Main.myPlayer;
351 int myPlayer3 = Main.myPlayer;
352 if (this.AutoControlEnabled)
353 {
354 if (LockOnHelper.AimedTarget != null)
355 {
356 bool[] pressed2 = this.Pressed;
357 if (this.WasPressed == null)
358 {
359 return;
360 }
361 }
362 else
363 {
366 }
367 }
369 bool mapFullscreen = Main.mapFullscreen;
370 bool gameMenu3 = Main.gameMenu;
371 }
class f__AnonymousType0<< Count > j__TPar
static int myPlayer
Definition Main.cs:2337
static bool gameMenu
Definition Main.cs:2673
static bool mapFullscreen
Definition Main.cs:1441

References Terraria.GameInput.LockOnHelper.AimedTarget, Controller.ControllerActionManager.AnyControllerConnected, AutoControlEnabled, AutoControlTimer, fireAxisActive, fireButtonFiring, Terraria.Main.gameMenu, grappleAxis, grappleAxisActive, gridSnapAxis, j__TPar, Terraria.Main.mapFullscreen, movementAxis, movementAxisActive, Terraria.Main.myPlayer, Pressed, TimeSinceModifyZoom, TimeSinceProfileChanged, TimeSinceToggleAutoFire, TimeSinceToggleSmartCursor, and WasPressed.