terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

override void Terraria.GameContent.Skies.LanternSky.Draw ( SpriteBatch spriteBatch,
float minDepth,
float maxDepth )
inline

Definition at line 94 of file LanternSky.cs.

95 {
96 if (!true)
97 {
98 }
99 bool gameMenu = Main.gameMenu;
100 long num;
101 if (this._active)
102 {
103 Vector2 position = this._lanterns.Position;
104 num = 0L;
105 }
106 if (num == 0L)
107 {
108 }
109 Vector2 screenPosition = Main.screenPosition;
110 if (num == 0L)
111 {
112 }
113 bool gameMenu2 = Main.gameMenu;
114 float opacity = this._opacity;
115 Vector2 position2 = this._lanterns.Position;
116 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Skies.LanternSky._active, Terraria.GameContent.Skies.LanternSky._lanterns, Terraria.GameContent.Skies.LanternSky._opacity, Terraria.Main.gameMenu, j__TPar, System.L, and Terraria.Main.screenPosition.