terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawSelf()

override void Terraria.GameContent.UI.States.UIVirtualKeyboard.DrawSelf ( SpriteBatch spriteBatch)
inlineprotectedvirtual

Reimplemented from Terraria.UI.UIElement.

Definition at line 210 of file UIVirtualKeyboard.cs.

211 {
212 if (!true)
213 {
214 }
215 bool gameMenu = Main.gameMenu;
217 this.outerLayer2.Remove();
218 List<UIElement> elements = this.Elements;
221 base.Append(uielement2);
222 this.outerLayer1.Activate();
223 this.outerLayer2.Deactivate();
224 float labelHeight = this._labelHeight;
226 float textBoxHeight = this._textBoxHeight;
229 UIText label = this._label;
230 }
class f__AnonymousType0<< Count > j__TPar
void Append(UIElement element)
Definition UIElement.cs:412
readonly List< UIElement > Elements

References Terraria.GameContent.UI.States.UIVirtualKeyboard._label, Terraria.GameContent.UI.States.UIVirtualKeyboard._labelHeight, Terraria.GameContent.UI.States.UIVirtualKeyboard._textBox, Terraria.GameContent.UI.States.UIVirtualKeyboard._textBoxHeight, Terraria.UI.UIElement.Activate(), Terraria.UI.UIElement.Append(), Terraria.UI.UIElement.Deactivate(), Terraria.UI.UIElement.Elements, Terraria.Main.gameMenu, j__TPar, Terraria.GameContent.UI.States.UIVirtualKeyboard.outerLayer1, Terraria.GameContent.UI.States.UIVirtualKeyboard.outerLayer2, Terraria.UI.UIElement.Remove(), and Terraria.GameInput.PlayerInput.SettingsForUI.ShowGamepadHints.