terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

override void Terraria.GameContent.Skies.PartySky.Draw ( SpriteBatch spriteBatch,
float minDepth,
float maxDepth )
inline

Definition at line 115 of file PartySky.cs.

116 {
117 if (!true)
118 {
119 }
120 bool gameMenu = Main.gameMenu;
121 long num;
122 if (this._active)
123 {
124 float depth = this._balloons.Depth;
125 num = 0L;
126 }
127 if (num == 0L)
128 {
129 }
130 Vector2 screenPosition = Main.screenPosition;
131 if (num == 0L)
132 {
133 }
134 bool gameMenu2 = Main.gameMenu;
135 float opacity = this._opacity;
136 float depth2 = this._balloons.Depth;
137 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Skies.PartySky._active, Terraria.GameContent.Skies.PartySky._balloons, Terraria.GameContent.Skies.PartySky._opacity, Terraria.Main.gameMenu, j__TPar, System.L, and Terraria.Main.screenPosition.