terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ClearInstances()

static void Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.ClearInstances ( )
inlinestatic

Definition at line 417 of file GeometryBufferInstance.cs.

418 {
419 int num = 1;
420 if (num == 0)
421 {
422 }
423 bool gameMenu = Main.gameMenu;
424 if (num == 0)
425 {
426 }
427 bool mapFullscreen = Main.mapFullscreen;
428 if (num == 0)
429 {
430 }
431 float[] bufferZoom = GeometryBufferInstance.bufferZoom;
432 Vector2[] bufferListPositions = GeometryBufferInstance.bufferListPositions;
433 Vector2 screenPosition = Main.screenPosition;
434 GeometryBufferInstance.ClearBuffers();
435 GeometryBufferInstance.bufferList.FinaliseInstances();
436 }
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973
static bool gameMenu
Definition Main.cs:2673
static bool mapFullscreen
Definition Main.cs:1441

References Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.bufferList, Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.bufferListPositions, Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.bufferZoom, Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.ClearBuffers(), Microsoft.Xna.Framework.Graphics.GeometryBufferInstanceList.FinaliseInstances(), Terraria.Main.gameMenu, Terraria.Main.mapFullscreen, and Terraria.Main.screenPosition.

Referenced by Microsoft.Xna.Framework.Game.UnityDraw().