terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 69 of file SpriteBatcher.cs.
References Microsoft.Xna.Framework.Graphics.SpriteBatcher._activeBatchLists, Microsoft.Xna.Framework.Graphics.SpriteBatcher._batchItemCount, Microsoft.Xna.Framework.Graphics.SpriteBatcher._batchItemList, Microsoft.Xna.Framework.Graphics.SpriteBatcher._device, Microsoft.Xna.Framework.Graphics.SpriteBatcher._indexOffset, Microsoft.Xna.Framework.Graphics.SpriteBatcher._materialOffset, Microsoft.Xna.Framework.Graphics.SpriteBatcher._vertexOffset, System.array, Microsoft.Xna.Framework.Graphics.EffectPass.BatchIndex, Terraria.Main.gameMenu, j__TPar, Terraria.Main.myPlayer, Microsoft.Xna.Framework.Graphics.EffectPass.Name, System.name, System.Name, Microsoft.Xna.Framework.Graphics.SpriteBatchItem.OverloadedEffectPass, Terraria.Main.screenHeight, Microsoft.Xna.Framework.Graphics.GraphicsDevice.Textures, System.value, and Microsoft.Xna.Framework.Graphics.SpriteBatcher.vertexData.
Referenced by Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), and Microsoft.Xna.Framework.Graphics.SpriteBatch.FlushIfNeeded().