terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

void Terraria.Rain.Update ( )
inline

Definition at line 48 of file Rain.cs.

49 {
50 int num = 1;
51 if (num == 0)
52 {
53 }
54 if (num != 0)
55 {
56 return;
57 }
58 float x = this.position.X;
59 float y = this.position.Y;
60 float x2 = this.velocity.X;
61 float y2 = this.velocity.Y;
62 if (num == 0)
63 {
64 }
65 if (num == 0)
66 {
67 }
68 bool gameMenu = Main.gameMenu;
69 float y3 = this.position.Y;
70 if (num == 0)
71 {
72 }
73 Vector2 screenPosition = Main.screenPosition;
74 int screenHeight = Main.screenHeight;
75 }
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Rain.cs:157
Vector2 velocity
Definition Rain.cs:160

References Terraria.Main.gameMenu, j__TPar, Terraria.Rain.position, Terraria.Main.screenHeight, Terraria.Main.screenPosition, Terraria.Rain.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.