terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

override void Terraria.GameContent.Skies.CreditsRollSky.Draw ( SpriteBatch spriteBatch,
float minDepth,
float maxDepth )
inline

Definition at line 40 of file CreditsRollSky.cs.

41 {
42 if (!true)
43 {
44 }
45 Vector2 vector = Main.ScreenSize.ToVector2();
46 bool gameMenu = Main.gameMenu;
47 int currentTime = this._currentTime;
48 float opacity = this._opacity;
49 int num = 17302;
51 if (num == 0)
52 {
53 }
54 bool gameMenu2 = Main.gameMenu;
56 int size = segmentsInMainMenu._size;
57 if (currentTime != 0)
58 {
59 }
60 }
class f__AnonymousType0<< Count > j__TPar
List< IAnimationSegment > _segmentsInMainMenu
List< IAnimationSegment > _segmentsInGame

References Terraria.GameContent.Skies.CreditsRollSky._currentTime, Terraria.GameContent.Skies.CreditsRollSky._opacity, Terraria.GameContent.Skies.CreditsRollSky._segmentsInGame, Terraria.GameContent.Skies.CreditsRollSky._segmentsInMainMenu, System.Collections.Generic.List< T >._size, Terraria.Main.gameMenu, j__TPar, and Terraria.Main.ScreenSize.