Definition at line 1795 of file NPC.cs.
 1796    {
 1797        bool flag = false;
 1800        switch (id)
 1801        {
 1802        case -1:
 1804            flag = true;
 1810            break;
 1811        case -2:
 1813            flag = true;
 1819            break;
 1820        case -3:
 1822            flag = true;
 1829            break;
 1830        case -4:
 1832            flag = true;
 1840            break;
 1841        case -5:
 1843            flag = true;
 1851            break;
 1852        case -6:
 1854            flag = true;
 1860            break;
 1861        case -7:
 1863            flag = true;
 1870            break;
 1871        case -8:
 1873            flag = true;
 1879            break;
 1880        case -9:
 1882            flag = true;
 1888            break;
 1889        case -10:
 1891            flag = true;
 1897            break;
 1898        case -11:
 1899        {
 1901            if (Main.remixWorld)
 1902            {
 1904            }
 1906            flag = false;
 1913            break;
 1914        }
 1915        case -12:
 1916        {
 1918            if (Main.remixWorld || Main.getGoodWorld)
 1919            {
 1921            }
 1923            flag = false;
 1930            break;
 1931        }
 1932        case -13:
 1934            flag = false;
 1939            break;
 1940        case -14:
 1942            flag = false;
 1949            break;
 1950        case -15:
 1952            flag = false;
 1960            break;
 1961        case -16:
 1963            flag = false;
 1970            break;
 1971        case -17:
 1973            flag = false;
 1980            break;
 1981        case -18:
 1983            flag = false;
 1990            break;
 1991        case -19:
 1993            flag = false;
 2000            break;
 2001        case -20:
 2009            break;
 2010        case -21:
 2012            flag = false;
 2019            break;
 2020        case -22:
 2021        {
 2023            if (Main.remixWorld)
 2024            {
 2026            }
 2028            flag = false;
 2035            break;
 2036        }
 2037        case -23:
 2038        {
 2040            if (Main.remixWorld)
 2041            {
 2043            }
 2045            flag = false;
 2052            break;
 2053        }
 2054        case -24:
 2056            flag = false;
 2063            break;
 2064        case -25:
 2066            flag = false;
 2073            break;
 2074        case -26:
 2076            flag = false;
 2083            break;
 2084        case -27:
 2086            flag = false;
 2093            break;
 2094        case -28:
 2096            flag = false;
 2103            break;
 2104        case -29:
 2106            flag = false;
 2113            break;
 2114        case -30:
 2116            flag = false;
 2123            break;
 2124        case -31:
 2126            flag = false;
 2133            break;
 2134        case -32:
 2136            flag = false;
 2143            break;
 2144        case -33:
 2146            flag = false;
 2153            break;
 2154        case -34:
 2156            flag = false;
 2163            break;
 2164        case -35:
 2166            flag = false;
 2173            break;
 2174        case -36:
 2176            flag = false;
 2183            break;
 2184        case -37:
 2186            flag = false;
 2193            break;
 2194        case -38:
 2196            flag = false;
 2203            break;
 2204        case -39:
 2206            flag = false;
 2213            break;
 2214        case -40:
 2216            flag = false;
 2223            break;
 2224        case -41:
 2226            flag = false;
 2233            break;
 2234        case -42:
 2236            flag = false;
 2243            break;
 2244        case -43:
 2246            flag = false;
 2253            break;
 2254        case -44:
 2256            flag = false;
 2263            break;
 2264        case -45:
 2266            flag = false;
 2273            break;
 2274        case -46:
 2276            flag = false;
 2283            break;
 2284        case -47:
 2286            flag = false;
 2293            break;
 2294        case -48:
 2296            flag = false;
 2303            break;
 2304        case -49:
 2306            flag = false;
 2313            break;
 2314        case -50:
 2316            flag = false;
 2323            break;
 2324        case -51:
 2326            flag = false;
 2333            break;
 2334        case -52:
 2336            flag = false;
 2343            break;
 2344        case -53:
 2346            flag = false;
 2353            break;
 2354        case -54:
 2356            flag = false;
 2363            break;
 2364        case -55:
 2366            flag = false;
 2373            break;
 2374        case -56:
 2376            flag = false;
 2383            break;
 2384        case -57:
 2386            flag = false;
 2393            break;
 2394        case -58:
 2396            flag = false;
 2403            break;
 2404        case -59:
 2406            flag = false;
 2413            break;
 2414        case -60:
 2416            flag = false;
 2423            break;
 2424        case -61:
 2426            flag = false;
 2433            break;
 2434        case -62:
 2436            flag = false;
 2443            break;
 2444        case -63:
 2446            flag = false;
 2453            break;
 2454        case -64:
 2456            flag = false;
 2463            break;
 2464        case -65:
 2466            flag = false;
 2473            break;
 2474        default:
 2475            return;
 2476        }
 2481        if (flag)
 2482        {
 2485        }
 2486    }
static int FromNetId(int id)
 
void SetDefaults(int Type, NPCSpawnParams spawnparams=default(NPCSpawnParams))
 
void SetDefaults_ForNetId(int Type, float scaleOverride)
 
void ScaleStats(int? activePlayersCount, GameModeData gameModeData, float? strengthOverride)
 
 
References Terraria.NPC.alpha, Microsoft.Xna.Framework.Graphics.Color, Terraria.NPC.color, Terraria.NPC.damage, Terraria.NPC.defDamage, Terraria.NPC.defDefense, Terraria.NPC.defense, Terraria.ID.NPCID.FromNetId(), Terraria.Main.getGoodWorld, Terraria.Entity.height, Terraria.NPC.knockBackResist, Terraria.NPC.life, Terraria.NPC.lifeMax, Terraria.NPC.netID, Terraria.NPC.npcSlots, Terraria.NPC.rarity, Terraria.Main.remixWorld, Terraria.NPC.scale, Terraria.NPC.ScaleStats(), Terraria.NPC.SetDefaults(), Terraria.NPC.SetDefaults_ForNetId(), and Terraria.NPC.value.
Referenced by Terraria.NPC.SetDefaults().